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World of Warcraft Client Patch 3.1.3 Sunday, May 31 @ 08:09:22 PDT by flipz (10 reads) | Raids & Dungeons Ulduar - Mimiron
- The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
- The
Leviathan Mk II component of the V-07-TR-0N will become stunned during
Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser
Barrage ability.
- Proximity mines now deal less damage and have
a lower duration. A small arming time has also been added so proximity
mines will not immediately detonate on creation.
Bug Fixes
- Druid
Tier 8 Balance Set: The 4-piece bonus no longer has its effect consumed
by Starfire casts in progress when it triggers. The chance for the
effect to be triggered has been reduced down to 8%, as it was
originally inflated to compensate.
- Ice Layered Barrier:
Upgraded to item level 232. In addition, the stats in the tooltip have
been correctly adjusted to 78 spell power, 48 haste rating, 16 mana per
5 seconds, 52 Intellect, and 50 Stamina.
- Pulsing Spellshield:
The stats listed in the tooltip for this item were incorrect and have
been adjusted. This item provides 69 spell power, 34 haste rating, 42
critical strike rating, 45 intellect, and 45 stamina.
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World of Warcraft Client Patch 3.1.3 Tuesday, May 26 @ 22:00:49 PDT by flipz (12 reads) | Below you will find the patch notes for the next minor content patch.
As we do not intend to release this patch on the public test realms, we
thought we’d share the notes with you ahead of time. Please be aware
that these changes are subject to revision until the patch is
officially released.
World of Warcraft Client Patch 3.1.3
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Death Knight (3.1 Skills List / 3.1 Talent + Glyph Calc.)
- Frost Presence: Armor bonus is now 60% down from 80%.
Druid (3.1 Skills List / 3.1 Talent + Glyph Calc.)
- Improved Barkskin: This talent now also grants 80/160% additional armor while in Travel Form or not shapeshifted.
- Improved Tree of Life: The armor bonus to Tree of Life Form from this talent has been reduced to 67/133/200% bonus armor.
Hunter (3.1 Skills List / 3.1 Talent + Glyph Calc.)
- Hunter's Mark: The ranged attack power bonus from this ability has been increased from 300 to 500.
- Master Marksman: This talent now also decreases the cost of Aimed Shot and Chimera Shot by 5/10/15/20/25%.
Paladin (3.1 Skills List / 3.1 Talent + Glyph Calc.)
- Eye For An Eye: This talent now deals 5/10% of the critical strike damage taken by the paladin back at the attacker.
- Hand of Freedom: The base duration of this buff has been reduced from 10 seconds to 6 seconds.
Rogue (3.1 Skills List / 3.1 Talent + Glyph Calc.)
- Overkill:
Talent redesigned. Now increases energy regeneration by 30% while
stealthed, and for 20 seconds after breaking stealth.
Warlock (3.1 Skills List / 3.1 Talent + Glyph Calc.)
- Chaos Bolt: This spell no longer ignores damage reduction effects of the target.
Warrior (3.1 Skills List / 3.1 Talent + Glyph Calc.)
- Blood Frenzy: This talent now provides 5/10% haste instead of 3/6%.
- Bloodthirst: Cooldown reduced from 5 seconds to 4 seconds, and rage cost reduced from 30 rage to 20 rage.
- Juggernaut: This talent now also increases the cooldown on Charge by 5 seconds.
Items
- Death
Knight PvP Gauntlets: The chance to refresh a Frost Rune when casting
Chains of Ice has been removed. When equipped, these gloves now
generate 5 additional runic power whenever Chains of Ice is used.
Raids & Dungeons Ulduar - Mimiron
- The flight time of Rocket Strikes has been increased, and Rocket Strikes will try to prefer players at range.
- The
Leviathan Mk II component of the V-07-TR-0N will become stunned during
Phase 4 when the VX-001 component begins to cast the P3Wx2 Laser
Barrage ability.
- Proximity mines now deal less damage and have
a lower duration. A small arming time has also been added so proximity
mines will not immediately detonate on creation.
Bug Fixes
- Druid
Tier 8 Balance Set: The 4-piece bonus no longer has its effect consumed
by Starfire casts in progress when it triggers. The chance for the
effect to be triggered has been reduced down to 8%, as it was
originally inflated to compensate.
- Ice Layered Barrier:
Upgraded to item level 232. In addition, the stats in the tooltip have
been correctly adjusted to 78 spell power, 48 haste rating, 16 mana per
5 seconds, 52 Intellect, and 50 Stamina.
- Pulsing Spellshield:
The stats listed in the tooltip for this item were incorrect and have
been adjusted. This item provides 69 spell power, 34 haste rating, 42
critical strike rating, 45 intellect, and 45 stamina.
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Great job in 2 shotting Auriaya! Tuesday, May 26 @ 16:48:31 PDT by flipz (11 reads) | Good work guys killing Auriaya, it took us 5 attempts total and 2 attempts on night of kill, also great job getting Hodir to 25%. Keep it up :)
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Updated Druid Forms Coming Soon Tuesday, May 26 @ 16:46:13 PDT by flipz (9 reads) |  In
our next major content patch, druids will find a host of new textures
for two major forms, cat and bear. There will be five different designs
for each of these forms for the Horde and Alliance. Night elves can
choose to change their cat and bear look at any time by visiting the
barber shop and changing their character's hair color, while tauren
will be able to change which look they use by switching skin tones in
the barber shop -- a new feature for tauren in the next major content
patch. Given that there are more hair colors and skin tones than unique
form looks, some colors and tones will overlap with these new textures.
The hair and skin colors chosen will, in most cases, correspond with
the color seen in the look of each form. Some similar colors that may
share a particular cat texture will not necessarily share the same bear
texture. We'd like to share with you this new art for each form
and faction in four installments. So without further ado, our first
preview is for the five new textures of the tauren druid bear form.
We'll also show the current form design so you can easily see the extra
detail and textures of the new art. Work continues on new looks for the
remaining druid forms and we hope to add them in future content
patches. source: http://www.worldofwarcraft.com/info/underdev/druid-forms.html
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1 Shotted Iron Council!! Sunday, May 24 @ 22:21:48 PDT by flipz (10 reads) | Awesome job tonight on Iron Council! Having only 3 attempts max before tonight on IC 3 weeks ago, only took us 1 shot tonight. Grats to Hrv, Romaa, and Wasserjunge on their loots. :)
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General Vezax down! Ulduar10 Saturday, May 23 @ 21:26:33 PDT by flipz (18 reads) | 
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Change to Block Saturday, May 23 @ 21:02:22 PDT by flipz (13 reads) | Source: Ghostcrawler
A lot of the
tank balance problems we are having exist because we thought block
would be a better mitigation stat than it has turned out to be. I say
"we" because the druids and DKs were also convinced at the time that
they would be mana-sponges and everyone was quoting "The unblocked hit
is the new crushing blow."
For a variety of reasons, reality didn't work out that way. For one, we
underestimated how much removing crushing blows would change the
landscape. In fact, you can argue that the big magic hits (the dragon
breaths and plasma blasts) are really the new crushing blows, and block
does nothing to them (modulo 4 piece bonuses and the like). DKs were
given amazing cooldowns, high armor and high avoidance to make up for
them not being able to block. Druids were given even higher armor and
high health. We backed druids off from that a little in part because
they were going to end up with dps stats almost no matter what gear
they chose so we wanted to incorporate those a little more into
tanking. We kept buffing DKs based on early (mostly heroic dungeon)
reports that healers hated healing DKs because they were so squishy
when their cooldowns were blown. That seems to be less of an issue now
with current levels of gear and some of the other changes to the game
since then.
We will almost certainly change block. I can't tell you when we'll
change it, because it's a big change. We probably don't want
shield-users to be at 100% up time of block if they block more per hit.
We have to be careful what happens to threat since that's a big part of
block, especially for warriors. Heck, maybe we fall in love with the 4
piece warrior bonus and decide to make that a core part of the ability.
We might very well nerf DK mitigation or cooldowns again. We're less
worried about druids, but if we nerfed DKs it might be that druids take
their place. We are less likely to just buff the shield-using tanks
because we like the current difficulty of the hardmode fights for them
and we are reluctant to have to buff those encounters to correspond for
a tank buff. Though as we've said elsewhere, we might give paladins
another cooldown.
Just remember that one player's "slight advantage" is another's
"faceroll tanking and trivializing encounters." The balance goal has
always been "close enough" not "identical."
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Nerf to Jewelcrafting Saturday, May 23 @ 21:01:22 PDT by flipz (14 reads) | Source: Bornakk In the next major
content patch we will be removing the prismatic quality of the
jewelcrafter-only Dragon’s Eye gems. Like other gems, they will have to
match the socket color to receive a socket bonus. When this change
occurs, players with qualifying jewelcrafting skill will be provided a
yet to be determined amount of Dalaran Jewelecrafter Tokens as
compensation.
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Mimiron down! Friday, May 15 @ 00:20:58 PDT by flipz (18 reads) |  Great work with Mimiron, tough fight but with great diligence we got him down! Next up: The General.
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